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Five Parsecs from Home Compendium - Bug Hunt

MUH084V032
Barcode: 9781802813685
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Five Parsecs from Home Compendium - Bug Hunt
45,99

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You’ve seen the stars, but have you ever wondered what is truly possible when we are out there in the black among alien suns?

The Five Parsecs From Home Compendium gives you all three expansions for Five Parsecs From Home collected into a single book for the first time, along with the fully updated standalone game Bug Hunt.

The new edition of Bug Hunt includes all the mechanics from the original, updated to fit into the core game rules. This includes features like alien spawn points, alien sub types like the spitter and screamer and alien leaders like the driver or lancer. With 6 sub-types, 6 leader types and 16 alien species to fight, there is a lot of scope for players who enjoy painting, building and converting cool miniatures.

Your troopers can be supported by any of 12 support units from the scientific survey team to a team of tough K’Erin assault troops.

Bug Hunt is a full campaign game with character progression as your troopers advance through their careers. You can even carry over characters from both games - take your crew members from Five Parsecs From Home on a Bug Hunt or vice versa, allowing your characters to experience a whole new level of adventures.

The only question that remains is whether you forgot to activate the security grid. They do say the vent crawlers are active in this sector...

The three expansions for Five Parsecs From Home allow you to experience a wide range of new adventures but also tailor the game to fit your vision of space beyond the Fringe, offering new characters, new mechanics, new options and new missions.

  • Trailblazer’s Toolkit offers a new introductory campaign, random name tables, new options to tailor the difficulty of the game, PVP and player co-op scenarios, new AI action tables, enemy deployment variables, escalating battles and the fearsome elite-level enemies.
  • Freelancer’s Handbook offers two new alien species: The Krag and the Skulkers, psionics, new equipment, non-miniatures combat rules. Expanded missions and quest rules, fringe world strife mechanics, expanded ship loan rules and the salvage job scenario type.
  • Fixer’s Guidebook offers terrain tables, additional rules for injuries both on and off the battlefield, a grid based movement system, faction mechanics and the stealth and street fight scenario types.
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