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Root RPG: Ruins & Expeditions Clearing Booklet 3

MAE052
Barcode: 9781959269199
In Stock
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Root RPG: Ruins & Expeditions Clearing Booklet 3
27,99

This booklet contains four clearings ready to be used in any campaign of Root: The RPG, including:
  • Blackwine Vineyard: A clearing recently liberated by the Grand Duchy, now torn between their rigid governance and Riverfolk Company's free trade. Duchy noble Matthieu Velvetpaw and his kin seek to expel the Company's blackwine smugglers, while the Sommelier Supreme election adds further tension.
  • Ingram's Ford: A clearing recently hit by terrorism—the barge "Hell or High Water" was bombed, destroying military supplies meant for Eyrie troops in the south. Riverfolk Company captains, convinced of Corvid Conspiracy involvement, are detaining all birds suspected of having information.
  • Rosewater Basin: A clearing in the midst of a labor strike! Young organizer Afo Tale leads mill workers demanding better conditions and pay, influenced by Grand Duchy propaganda from secret agents. Meanwhile, Marquisate industrialist Vanoi Salmon seeks to convince powerful local families to break the strike.
  • Sweetwater Inlet: A clearing besieged by the Hundreds, with only a few Keepers in Iron defending the local Woodland Alliance led by fox Peony Bloomnose. While the Keepers request reinforcements, Peony fears they may eventually claim the clearing for themselves.

Each clearing contains a description, a core conflict, a set of additional conflicts, and lists of important residents (with stats), important locations, and special rules. Finally, each clearing also contains ideas for how to get the vagabonds involved with the clearing's conflicts when the band first arrives!

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